0.0	13.0	P	bedding	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
210.0	85.0	P	high angle fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
172.0	70.0	P	fracture	{RTriangle	12	-1	0	0	0	RGB[255,128,64]	RGB[0,0,0]}
