0.0	50.0	P	bedding	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
160.0	75.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
160.0	65.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[255,128,64]	RGB[0,0,0]}
