0.0	40.0	P	bedding	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
3.0	34.0	P	fracture	{RTriangle	12	-1	0	0	0	RGB[64,0,64]	RGB[0,0,0]}
318.0	20.0	P	branch of fracture 1 (3/34)	{Triangle	12	-1	0	0	0	RGB[255,0,0]	RGB[0,0,0]}
14.0	30.0	P	dip from memery	{Star	12	-1	0	0	0	RGB[255,0,0]	RGB[0,0,0]}
