169.0	31.0	P	bedding	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
27.0	50.0	P	fracture	{RTriangle	12	-1	0	0	0	RGB[255,128,64]	RGB[0,0,0]}
349.0	68.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
319.0	30.0	P	fracture	{Spade	12	-1	0	0	0	RGB[64,0,64]	RGB[0,0,0]}
