0.0	30.0	P	bedding	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
73.0	76.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
68.0	80.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
105.0	80.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[255,0,0]	RGB[0,0,0]}
