0.0	35.0	P	bedding	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
118.0	80.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
101.0	85.0	P		{RTriangle	12	-1	0	0	0	RGB[0,0,160]	RGB[0,0,0]}
