0.0	30.0	P	bedding?	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
238.0	65.0	P	fracture	{RTriangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
219.0	70.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
51.0	60.0	P	fracture	{Star	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
234.0	60.0	P	fracture	{Spade	12	-1	0	0	0	RGB[255,0,0]	RGB[0,0,0]}
