150.0	63.0	P	bedding	{Rect	12	-1	0	0	-1	RGB[0,255,0]	RGB[0,0,0]}
320.0	60.0	P	fracture	{RTriangle	12	-1	0	0	0	RGB[255,128,64]	RGB[0,0,0]}
276.0	80.0	P	fracture	{Triangle	12	-1	0	0	0	RGB[0,0,255]	RGB[0,0,0]}
192.0	55.0	P	fracture	{Spade	12	-1	0	0	0	RGB[0,0,64]	RGB[0,0,0]}
175.0	63.0	P	fracture	{Star	12	-1	0	0	0	RGB[128,64,64]	RGB[0,0,0]}
